gl3n v1.3.1 (2016-01-07T21:01:40Z)
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almost_equal
gl3n
math
Compares to values and returns true if the difference is epsilon or smaller.
bool
almost_equal
(T a, S b, float epsilon)
bool
almost_equal
(T a, S b, float epsilon)
@
safe
pure nothrow
bool
almost_equal
(
T
S
)
(
T
a
,
S
b
,
float
epsilon
= 0.000001f
)
if
(
is_vector
!
T
&&
is_vector
!
S
&&
T.dimension
==
S.dimension
)
bool
almost_equal
(T a, T b, float epsilon)
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Compares to values and returns true if the difference is epsilon or smaller.